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Colonialism 1600AD - 1600s mod for Empire Total War

Colonialism 1600AD is a 17th century mod for Empire Total War (PC)  first released in 2014. The mod reflects the changes from diverse to more uniform military dress, the decline of armour, the transition from arquebus-to-matchlock-to-flintlock muskets and from pike to bayonet. To play you will need the original  Empire Total War (PC) game. Installation instructions are below after the screenshots.

Some screenshots. Many more here.

Earl of Baths Regiment, Colonialism 1600AD, Empire Total War mod
Earl of Bath Regiment (Late)

French Gardes Francaises, Colonialism 1600AD, Empire Total War mod
French Gardes Francaises (mid-to-late century)

Litowczycy (Poland-Lithuania early), Colonialism 1600AD, Empire Total War mod
Litowczycy (Poland-Lithuania early)

Foreign Autorament (Poland-Lithuania), Colonialism 1600AD, Empire Total War mod
Foreign Autorament (Poland-Lithuania)
Russian General, Colonialism 1600AD, Empire Total War mod
Russian General
French Cardinal's Guard, Colonialism 1600AD, Empire Total War mod
French Cardinals Guards

Paris Governor's Guard, Colonialism 1600AD, Empire Total War mod
Paris Governor's Guard
Earl of Argyll's Pikemen, Colonialism 1600AD, Empire Total War mod
Earl of Argyll's Pikemen

Gendarmes de la Garde, Colonialism 1600AD, Empire Total War mod
Gendarmes de la Garde

Scots Highland Archers, Colonialism 1600AD, Empire Total War mod
Scots Highland Archers
Russian Feudal Cavalry, Colonialism 1600AD, Empire Total War mod
Russian Feudal Cavalry


Spain Reformed Cuirassiers, Colonialism 1600AD, Empire Total War mod
Spanish Reformed Cuirassiers


Russian Arquebusiers, Colonialism 1600AD, Empire Total War mod
Russian Arquebusiers

Russian Feudal Arquebusiers, Colonialism 1600AD, Empire Total War mod
Russian Feudal Arquebusiers
Colonialism 1600AD Empire Total War mod
French Light Pikemen (early)

French Heavy Pikemen (early) Colonialism 1600AD Empire Total War



Swedish Red Regiment, Colonialism 1600AD, Empire Total War mod
Swedish Red Regiment (early)




New Campaign Map Models, Colonialism 1600AD, Empire Total War mod
New campaign map models/flags
New Campaign Map models, Colonialism 1600AD, Empire Total War mod
New campaign map models

Polish Generals campaign map model, Colonialism 1600AD, Empire Total War mod
Polish Generals campaign map model

17th century loading screens, Colonialism 1600AD, Empire Total War mod
Period loading screens

To install. Download from here and follow installation instructions:

1.Place user.empire_script in C:\Users\...\AppData\Roaming\The Creative Assembly\Empire\scripts. Delete the previous scripts already located there first.

2. Place Col_loc_en, Col_models, Col_ui, colmod, Colo_events, Pikeman_animation_MOD, and patch_general_andy's_musket_sounds in the Data folder. The Data folder can be found in C:\Program Files (x86)\Steam\SteamApps\common\Empire Total War\data.

3. If "new.pack" is in your Data folder, delete it.

4. Download the crashfix from the Addon section and install in the Data folder over the existing Col_models.pack.

5. Next place startpos.esf in C:\Program Files (x86)\Steam\SteamApps\common\Empire Total War\data\campaigns\main. Now start Empire Total War as normal through Steam. Do not use Modmanager as this may prevent the faction specific generals from working. It is very important that you only install the patch after you install the core mod files. If you have new.pack from the previous installation then make sure to delete it so as to avoid crashes.

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